Project Mirage (Ex)Īs a standard action, a living mirage can create an illusory vision in areas of extreme heat or reflection-such as a desert, open ocean, or snow plain-to lure victims toward it, instinctively using the victims’ own desires for comfort to form the illusion. These bonuses are not included in the statistics above.īecause of its size and pervasiveness within the area it occupies, a living mirage gains only a 20% miss chance due to its invisibility. Against foes that cannot pinpoint its location, a living mirage gains a +20 bonus on Stealth checks when moving or a +40 bonus when standing still. This ability isn’t subject to the invisibility purge spell. Natural Invisibility (Ex)Ī living mirage remains invisible at all times, even when attacking. It has no Strength score, and cannot manipulate objects as a result. It can pass through small holes or narrow openings, even mere cracks, but cannot enter water or other liquid. Gaseous (Ex)Ī living mirage has a body composed of shimmering air. A creature that takes nonlethal damage from thirst as a result of this ability is fatigued. The target takes a cumulative –1 penalty on this check for each consecutive round beyond the first it takes damage from the living mirage. A living creature that takes damage from the living mirage must succeed at a Constitution check to avoid the effects of thirst, with a DC equal to either the DC against thirst as if 1 additional hour had passed or half the amount of damage dealt by the living mirage, whichever is higher. Desiccation (Ex)Ī living mirage siphons streamers of blood and other vital fluids away from living creatures it touches or engulfs. A creature engulfed by a living mirage doesn’t gain the pinned condition and can move normally-such a creature is not in danger of suffocating-but as long as it begins its turn engulfed, it’s subject to desiccation in addition to the damage the attack causes. Str -, Dex 10, Con 20, Int -, Wis 1, Cha 10Ī living mirage can engulf foes (as per the universal monster ability). Special Attacks consuming mirage (DC 21, 6d6 and desiccation), desiccation, project mirage (DC 20) Immune sonic, ooze traits Resist cold 10, fire 10 Defensive Abilities natural invisibility DR 10/magic
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